The results will be added to your test page. If you want to compare the results of different tests, simply repeat the test. You will see the minimum, average, and maximum latency, as well as the polling rate and jitter. When the test is complete, the program will redirect you to the site with the results. This will allow the program to collect data about the gamepad's latency. If your gamepad is not detected, make sure it is connected correctly and try again.Īfter the gamepad is detected, the program will ask you to move the left stick in a circle without stopping. Gamepadla will automatically detect connected gamepads. Just double-click on the fileGamepadla.exe filefile to launch the program. Make sure your operating system recognizes the gamepad. GameInput is a functional superset of all legacy input APIsXInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRTwith new features that expose input devices of all kinds through a single consistent interface. You can connect your gamepad via Bluetooth, with a cable, or with the included receiver. The results obtained from Gamepadla should be used as a guide, not as an exact measurement of input latency. Therefore, although Gamepadla can give a general idea of the "response" of a gamepad, it cannot accurately measure input latency in the traditional sense. This method of measurement can be affected by various factors, including the quality of the gamepad, the speed of the computer's processor, the speed of event processing in the Pygame library, and so on. Gamepadla measures the delay between successive changes in the position of the analog stick on the gamepad, rather than the traditional input latency, which measures the time between pressing a button on the gamepad and a response in a program or game. There are several advantages to using XInput over DirectInput: XInput is easier to use and requires less setup than DirectInput. The APIs are available through the DirectX SDK, and the driver is available through Windows Update. Gamepadla works with most popular gamepads and supports DInput and XInput protocols, making it a versatile solution for testing different types of controllers. XInput enables applications to receive input from the XUSB controllers. This tool will help you get accurate data about your controller's performance, which can be useful for gamers, game developers, and enthusiasts. Gamepadla is an easy way to check the polling rate of your gamepad. It'll just take a little configuration, with which Linux users are probably familiar.Gamepads polling rate and synthetic latency testerĪ website with a catalog of tested gamepads: This guide covers Windows and macOS, but most HID controllers will work on Linux, too. For console controllers, especially older ones, you may need a hardware adapter if it doesn't plug into USB, as Bluetooth support is hit or miss. Some may work out of the box and others may need a custom driver. Most controllers intended to be used on PCs, like USB Logitech controllers, will be HID-compliant devices and support the XInput or DirectInput protocol, which you can use in most games. We've compiled a list of guides so you can learn how to make your favorite controller work with your computer. PlayStation 1 and 2 (DualShock 1 and 2)Ĭonsole controllers don't always work as soon as you plug them into a Windows PC or Mac.
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